AI Insights · Timothy · January 2023
Top 5 3D Realistic Games on iOS in Australia Q4 2022
In Q4 2022, leading 3D realistic games on iOS in Australia saw varied trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of the top 5 games.
In the fourth quarter of 2022, the top 5 3D realistic games on iOS in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a significant increase in weekly revenue, peaking at approximately $37.2K in the week of December 19. Weekly downloads saw a notable rise mid-quarter, reaching around 15.5K in the week of November 21, while weekly active users grew steadily from 31.9K to 44.8K throughout the quarter.
Call of Duty Warzone Mobile BR by Activision Publishing saw an initial surge in weekly downloads, starting at 35.2K in the week of November 28 and then fluctuating, ending the quarter at 17.7K. Weekly active users peaked at 38.1K in the week of December 5 before stabilizing at 34.7K by the end of the quarter.
Call of Duty®: Mobile, also from Activision Publishing, maintained a stable performance with weekly revenue reaching up to $97.8K in the week of October 24. The game saw a consistent download trend, peaking at 8.5K in the week of December 26. Meanwhile, weekly active users hovered around 77.2K by the end of the quarter.
Last Fortress: Underground from IM30 showed a steady increase in weekly revenue, culminating at $59.6K in the week of December 19. Downloads saw a significant rise towards the end of the quarter, reaching up to 7.7K in the week of December 26. Weekly active users also grew, starting at 5.3K and ending the quarter at 13.2K.
Finally, PUBG MOBILE by Tencent Mobile International Limited had a strong performance with weekly revenue peaking at $189.8K in the week of October 24. Downloads remained relatively stable, peaking at 6.3K in the final week of December. The game maintained a consistent number of weekly active users, averaging around 61.8K throughout the quarter.
These insights, derived from Sensor Tower, reflect the dynamic trends in the mobile gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.